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Influence total war saga
Influence total war saga







influence total war saga

This is a world that precedes the concept of money that we know. But at the same time, this is the only fitting way we could basically do justice to the world of the Bronze Age. Georgieva: There's always a concern when you're adding complexity to an already-complex game. (Food, Wood, Stone, Bronze, and Gold) What went behind this decision and is there a concern that this may be too much for casual players to follow? Shacknews: Instead of opting for one major resource, you're going to go with five for this game. The popularity of The Iliad is basically the vehicle that is driving us towards this interesting point in time. This is important for us to try and reveal this lost, forgotten era in history that people know so little about. You can see this black figure pottery, you can see on the map the parchment that is inscribed inscribed with words from The Iliad, and when you zoom in, this parchment is burned and you can see the actual Bronze Age reality of the Mycenaean world. You can see that this is the layer that comes from the Greek pottery of the Classical Age and of the subsequent generations, a lot after the actual Mycenaeans.

influence total war saga

This duality is also highlighted into the art of the game in the way that what you see on the surface is the myth layer. Everything that is in the game is based off our historical knowledge of this era, which is quite important for us. At the same time, our characters are based on the actual archaeological evidence of armors, physical objects, architecture.

influence total war saga

The way we are doing that is we are using the source material of The Iliad to populate our Bronze Age world with the characters, the names, the countries, and the relations the way they are presented to us through this mythical source. The idea behind this (we call it "Truth behind the myth") is basically to use these legendary sources the way actual scientists do, to reveal interesting and plausible explanations and theories of the past.

influence total war saga

It's more of a game which uses the source of The Iliad and the information that comes through this legend to reveal the actual world of the Bronze Age. The thing is, we don't want to make Troy an adaptation of Homer's Iliad. Georgieva: It follows it quite closely in some respects and diverges significantly in others. Shacknews: How closely does the story follow Homer's Iliad? And we'll try to tackle one of the most famous conflicts in the Trojan War. It's eight centuries before everything we've attempted so far, which is quite a different world and it's quite challenging for us as developers.

#Influence total war saga series#

In the case of Troy, we are trying to focus on quite a daunting task, to take the series into the Bronze Age era. But a lot of them can still be represented in this form and that is what we are trying to do. Because while there are a lot of interesting times and places in history to cover, not all of them are suitable for grand era games. So they're more zoomed-in, intimate experiences, trying the Total War formula on a smaller scale. What makes Saga a Saga? Obviously, the word "Saga" is more connected to the Vikings and the northern regions, but the idea of a saga, compared to a mainline title is that while bigger Total War titles are trying to represent a whole historical era in themselves, Sagas are more focused on a particular place, geographically-speaking, in the world or a particular pivotal moment of history. Troy is the second one under the Saga sub-franchise banner. Maya Georgieva, Game Director: Total War Sagas are a particular form of Total War games that we are trying to make. Shacknews: Can you talk about the meaning behind the title? What makes this a Total War "Saga?" We asked about following Homer's classic Iliad, some of the new mechanics introduced in Troy, as well as building a Saga for both veterans and newcomers. To learn more about what players can expect from Sega and The Creative Assembly's next effort, Shacknews took some time to speak with Game Director Maya Georgieva. And all of it looks to unfold differently with players taking on different historical figures, like Paris and Menelaus. We got to learn about the strategy epic's setting, mythical heroes, and a handful of interesting new ideas, like Divine Will, Epic Agents, and Mythical Units. Shacknews previously got to take a first look at A Total War Saga: Troy back in early June. Players are about to experience a new spin on the Trojan War. For its latest Saga side entry, A Total War Saga: Troy, the team is going back to the ancient days of civilization and tackling one of the greatest conflicts ever known. The team at The Creative Assembly has covered a number of historical fronts with its ongoing Total War franchise.









Influence total war saga